Trap House Overview
**Trap house looting** sends players into drug-house interiors for quick dirty money pickups. Faster cycles than Construction but constant PvP and NYPD threat — A-tier burst on Jobs Tier List.
Ideal after buying **Drake bag ($700)** and **Glock 17** from Gunstop. Skill Points from **5k1ll_Tr33** boost combat stats for indoor fights.
How Looting Works
Enter marked trap houses on Map Robbery Locations. Interact with loot spots, fill inventory, exit before timers or cops. Repeat route across multiple houses.
Solo viable on low-pop servers; high-pop needs crew watch at door.
Loadout Tips
Drake bag maximizes per-run carry. Light armor if available. Do not bring C4 — save for Bank Robbery prep.
Switch not required but wins door fights versus smg users. See Get Switch for late game.
Risk Management
Bank dirty money often — dying drops cash. Launder at laundromat before buying EXO Guns tier gear.
If repeatedly wiped, fall back to construction level 12 ($1,200/block) until stats improve via Manage Stats.
Trap vs Studio vs Construction
Trap = short loops, PvP. Studio = structured tiers ($3k/$7.5k/$16k). Construction = safe grind. Rotate trap between construction sessions to break monotony.